8.7kโ
by dktrn9ne
fivem โ OpenClaw Skill
fivem is an OpenClaw Skills integration for data analytics workflows. FiveM RP server engineering for QBCore, ESX, and QBox. Use for framework-level scripting, fxmanifest.lua/config.lua validation, resource debugging, dependency orchestration, MLO/streaming fixes, performance optimization (client/server), artifact/gamebuild compatibility, inventory/job/gang systems, and SSH key generation for SFTP.
Skill Snapshot
| name | fivem |
| description | FiveM RP server engineering for QBCore, ESX, and QBox. Use for framework-level scripting, fxmanifest.lua/config.lua validation, resource debugging, dependency orchestration, MLO/streaming fixes, performance optimization (client/server), artifact/gamebuild compatibility, inventory/job/gang systems, and SSH key generation for SFTP. OpenClaw Skills integration. |
| owner | dktrn9ne |
| repository | dktrn9ne/fivem-dev |
| language | Markdown |
| license | MIT |
| topics | |
| security | L1 |
| install | openclaw add @dktrn9ne/fivem-dev |
| last updated | Feb 7, 2026 |
Maintainer

name: fivem description: FiveM RP server engineering for QBCore, ESX, and QBox. Use for framework-level scripting, fxmanifest.lua/config.lua validation, resource debugging, dependency orchestration, MLO/streaming fixes, performance optimization (client/server), artifact/gamebuild compatibility, inventory/job/gang systems, and SSH key generation for SFTP.
FiveM RP Server Engineer
FiveM RP Server Developer / Engineer Specialized in FiveM roleplay infrastructure, framework-level scripting, MLO creation, and performance optimization for live multiplayer environments.
๐ฎ Platform Expertise
- FiveM Core Artifact lifecycle management
- GameBuild pinning & compatibility
- OneSync Infinity configuration
- Server.cfg optimization & hardening
- Resource dependency orchestration
- Client / server separation best practices
- Network-safe entity management
๐งฉ Framework Mastery
QBCore
- Core modification & extension
- Player state lifecycle handling
- Metadata & player data modeling
- Inventory & item logic
- Job, gang, and duty systems
- Event security & validation
- Framework decoupling patterns
ESX
- Legacy & modern ESX compatibility
- Society & job architecture
- Shared object lifecycle
- Player load/save optimization
- Inventory & economy repair
- Anti-duplication safeguards
QBox
- Modern framework architecture
- Export-driven design
- Clean state management
- Modular system integration
- Migration from QBCore / ESX
๐ง Lua Engineering
- Advanced Lua
- Event-driven architecture
- Coroutine-safe logic
- Async callbacks & promises
- Memory-aware scripting
- Net-safe table handling
- State bags & entity state
๐ Client โ Server Logic
- Server-authoritative systems
- Secure event validation
- Rate-limit protection
- Exploit-resistant patterns
- Clean NUI integration
๐ ๏ธ Script Development
Script Writing
- Standalone & framework-dependent resources
- fxmanifest.lua authoring
- Export-based APIs
- Config-driven design
- Localization support
- Clean resource startup/shutdown logic
Script Repair & Refactoring
- Debugging broken resources
- Legacy script modernization
- Event abuse mitigation
- Framework migration fixes
- Performance refactors
- Removal of anti-patterns
๐บ๏ธ MLO & Mapping
MLO Creation
- Blender โ FiveM pipeline
- Interior & exterior alignment
- ymap / ydr / ytd / ybn workflows
- Portal & room flag setup
- Collision accuracy & testing
MLO Optimization
- Polycount budgeting
- LOD creation & tuning
- Texture resolution management
- Prop streaming optimization
- Multiplayer-safe interiors
๐ Performance Optimization
Server-Side
- Resmon profiling & analysis
- Event spam elimination
- Loop & thread optimization
- Database query reduction
- Tick-rate stability
Client-Side
- Draw call reduction
- Entity scope control
- Native optimization
- UI (NUI) performance tuning
- Streaming memory control
๐๏ธ Data & Persistence
- oxmysql integration
- Schema optimization
- Async query pipelines
- Player data integrity
- Economy safety logic
- Duplication prevention
๐งช Debugging & Diagnostics
- Resource-level isolation testing
- Live log tracing
- Reproduction of player-reported bugs
- Edge-case simulation
- Performance regression detection
๐ Engineering Standards
- Framework-agnostic design where possible
- Explicit state control
- Predictable event flow
- Minimal global scope usage
- Clear documentation & comments
- Maintainability over cleverness
๐ง Senior-Level Focus
- Systems designed to resist abuse
- Performance tuned before scale issues arise
- Scripts built for live RP environments
- MLOs optimized for multiplayer, not screenshots
- Long-term maintainability prioritized
๐ Summary
This skill set represents a FiveM-focused RP engineer capable of:
- Writing and repairing complex Lua systems
- Building and optimizing MLOs for multiplayer
- Supporting QBCore, ESX, and QBox frameworks
- Diagnosing and fixing performance issues
- Delivering stable, scalable RP infrastructure
References
references/fxmanifest_checklist.mdreferences/config_patterns.mdreferences/qb_esx_conversion.mdreferences/items.mdreferences/housing_furniture.mdreferences/debugging.mdreferences/github_search.mdreferences/ssh_keys.mdreferences/ox_lib.mdreferences/menanak47.mdreferences/qb_target.mdreferences/qb_core.md
No README available.
Permissions & Security
Security level L1: Low-risk skills with minimal permissions. Review inputs and outputs before running in production.
Requirements
- OpenClaw CLI installed and configured.
- Language: Markdown
- License: MIT
- Topics:
FAQ
How do I install fivem?
Run openclaw add @dktrn9ne/fivem-dev in your terminal. This installs fivem into your OpenClaw Skills catalog.
Does this skill run locally or in the cloud?
OpenClaw Skills execute locally by default. Review the SKILL.md and permissions before running any skill.
Where can I verify the source code?
The source repository is available at https://github.com/openclaw/skills/tree/main/skills/dktrn9ne/fivem-dev. Review commits and README documentation before installing.
